In this post we look at how we use Verilog to write a basic testbench. We start by looking at the architecture of a Verilog testbench before considering some key concepts in verilog testbench design. This includes modelling time in verilog, the initial block, verilog-initial-block and the verilog system tasks. Finally, we go through a complete verilog testbench example.
When using verilog to design digital circuits, we normally also create a testbench to stimulate the code and ensure that it functions as expected.
System Verilog is widely adopted in industry and is probably the most common language to use. If you are hoping to design FPGAs professionally, then it will be important to learn this skill at some point.
As it is better to focus on one language as a time, this blog post introduces the basic principles of testbench design in verilog. This allows us to test designs while working through the verilog tutorials on this site.
Testbenches consist of non-synthesizable verilog code which generates inputs to the design and checks that the outputs are correct.
The diagram below shows the typical architecture of a simple testbench.
The stimulus block generates the inputs to our FPGA design and the output checker tests the outputs to ensure they have the correct values.
The stimulus and output checker will be in separate files for larger designs. It is also possible to include all of these different elements in a single file.
The main purpose of this post is to introduce the skills which will allow us to test our solutions to the exercises on this site.
Therefore, we don't discuss the output checking block as it adds unnecessary complexity.
We can also make use of EDA playground which is a free online verilog simulation tool.
In this case, we would need to use system tasks to monitor the outputs of our design. This gives us a textual output which we can use to check the state of our signals at given times in our simulation.
The first step in writing a testbench is creating a verilog module which acts as the top level of the test.
Unlike the verilog modules we have discussed so far, we want to create a module which has no inputs or outputs in this case. This is because we want the testbench module to be totally self contained.
The code snippet below shows the syntax for an empty module which we can use as our testbench.
module <module_name> (); // Our testbench code goes here endmodule : <module_name>
After we have created a testbench module, we must then instantiate the design which we are testing. This allows us to connect signals to the design in order to stimulate the code.
We have already discussed how we instantiate modules in the previous post on verilog modules. However, the code snippet below shows how this is done using named instantiation.
<module_name> # ( // If the module uses parameters they are connected here .<parameter_name> (<parameter_value>) ) <instance_name> ( // Connection to the module ports .<port_name> (<signal_name>), .<port_name> (signal_name>) );
Once we have done this, we are ready to start writing our stimulus to the FPGA. This includes generating the clock and reset, as well creating test data to send to the FPGA.
We will look at these in more detail before we go through a complete verilog testbench example.
One of the key differences between testbench code and design code is that we don't need to synthesize the testbench.
As a result of this, we can use special constructs which consume time. In fact, this is crucial for creating test stimulus.
We have a construct available to us in Verilog which enables us to model delays. In verilog, we use the # character followed by a number of time units to model delays.
As an example, the verilog code below shows an example of using the delay operator to wait for 10 time units.
One important thing to note here is that there is no semi-colon at the end of the code. When we write code to model a delay in Verilog, this would actually result in compilation errors.
It is also common to write the delay in the same line of code as the assignment. This effectively acts as a scheduler, meaning that the change in signal is scheduled to take place after the delay time.
The code snippet below shows an example of this type of code.
// A is set to 1 after 10 time units #10 a = 1'b1;
So far, we have talked about delays which are ten units of time. This is fairly meaningless until we actually define what time units we should use.
In order to specify the time units that we use during simulation, we use a verilog compiler directive which specifies the time unit and resolution. We only need to do this once in our testbench and it should be done outside of a module.
The code snippet below shows the compiler directive we use to specify the time units in verilog.
`timescale <unit_time> / <resolution>
We use the <unit_time> field to specify the main time unit of our testbench and the <resolution> field to define the resolution of the time units in our simulation.
The <resolution> field is important as we can use non-integer numbers to specify the delay in our verilog code. For example, if we want to have a delay of 10.5ns, we could simply write #10.5 as the delay.
Therefore, the <resolution> field in the compiler directive determines the smallest time step we can actually model in our Verilog code.
Both of the fields in this compiler directive take a time type such as 1ps or 1ns.
Another type of procedural block which we can use in verilog is known as the initial block.
Any code which we write inside an initial block is executed once, and only once, at the beginning of a simulation.
The verilog code below shows the syntax we use for an initial block.
initial begin // Our code goes here end
Unlike the always block, verilog code written within initial block is not synthesizable. As a result of this, we use them almost exclusively for simulation purposes.
However, we can also use initial blocks in our verilog RTL to initialise signals.
When we write stimulus code in our verilog testbench we almost always use the initial block.
To give a better understanding of how we use the initial block to write stimulus in verilog, let's consider a basic example.
For this example imagine that we want to test a basic two input and gate.
To do this, we would need code which generates each of the four possible input combinations.
In addition, we would also need to use the delay operator in order to wait for some time between generating the inputs.
This is important as it allows time for the signals to propagate through our design.
The verilog code below shows the method we would use to write this test within an initial block.
initial begin // Generate each input to an AND gate // Waiting 10 time units between each and_in = 2b'00; #10 and_in = 2b'01; #10 and_in = 2b'10; #10 and_in = 2b'11; end
Although we haven't yet discussed loops, they can be used to perform important functions in Verilog. In fact, we will discuss verilog loops in detail in a later post in this series
However, there is one important type of loop which we can use in a verilog testbench - the forever loop.
When we use this construct we are actually creating an infinite loop. This means we create a section of code which runs contimnuously during our simulation.
The verilog code below shows the syntax we use to write forever loops.
forever begin // our code goes here end
When writing code in other programming languages, we would likely consider an infinite loop as a serious bug which should be avoided.
However, we must remember that verilog is not like other programming languages. When we write verilog code we are describing hardware and not writing software.
Therefore, we have at least one case where we can use an infinite loop - to generate a clock signal in our verilog testbench.
To do this, we need a way of continually inverting the signal at regular intervals. The forever loop provides us with an easy method to implement this.
The verilog code below shows how we can use the forever loop to generate a clock in our testbench. It is important to note that any loops we write must be contained with in a procedural block or generate block.
initial begin clk = 1'b0; forever begin #1 clk = ~clk; end end
When we write testbenches in verilog, we have some inbuilt tasks and functions which we can use to help us.
Collectively, these are known as system tasks or system functions and we can identify them easily as they always begin wtih a dollar symbol.
There are actually several of these tasks available. However, we will only look at three of the most commonly used verilog system tasks - $display, $monitor and $time.
The $display function is one of the most commonly used system tasks in verilog. We use this to output a message which is displayed on the console during simulation.
We use the $display macro in a very similar way to the printf function in C.
This means we can easily create text statements in our testbench and use them to display information about the status of our simulation.
We can also use a special character (%) in the string to display signals in our design. When we do this we must also include a format letter which tells the task what format to display the variable in.
The most commonly used format codes are b (binary), d (decimal) and h (hex). We can also include a number in front of this format code to determine the number of digits to display.
The verilog code below shows the general syntax for the $display system task. This code snippet also includes an example use case.
// General syntax $display(<string_to_display>, <variables_to_display); // Example - display value of x as a binary, hex and decimal number $display("x (bin) = %b, x (hex) = %h, x (decimal) = %d", x, x, x);
The full list of different formats we can use with the $display system task are shown in the table below.
|%b or %B||Display as binary|
|%d or %D||Display as decimal|
|%h or %H||Display as hexidecimal|
|%o or %O||Display as octal format|
|%c or %C||Display as ASCII character|
|%m or %M||Display the hierarchical name of our module|
|%s or %S||Display as a string|
|%t or %T||Display as time|
The $monitor function is very similar to the $display function, except that it has slightly more intelligent behaviour.
We use this function to monitor the value of signals in our testbench and display a message whenever one of these signals changes state.
All system tasks are actually ignored by the synthesizer so we could even include $monitor statements in our verilog RTL code, although this is not common.
The general syntax for this system task is shown in the code snippet below. This code snippet also includes an example use case.
// General syntax $monitor(<message_to_display>, <variables_to_display>); // Example - monitor the values of the in_a and in_b signals $monitor("in_a=%b, in_b=%b\n", in_a, in_b);
The final system task which we commonly use in testbenches is the $time function. We use this system task to get the current simulation time.
In our verilog testbenches, we commonly use the $time function together with either the $display or $monitor tasks to display the time in our messages.
The verilog code below shows how we use the $time and $display tasks together to create a message.
$display("Current simulation time = %t", $time);
Now that we have discussed the most important topics for testbench design, let's consider a compete example.
We will use a very simple circuit for this and build a testbench which generates every possible input combination.
The circuit shown below is the one we will use for this example. This consists of a simple two input and gate as well as a flip flip.
The first thing we do in the testbench is declare an empty module to write our testbench code in.
The code snippet below shows the declaration of the module for this testbench.
Note that it is good practise to keep the name of the design being tested and the testbench similar. Normally this is done by simply appending _tb or _test to the end of the design name.
module example_tb (); // Our testbench code goes here endmodule : example_tb
Now that we have a blank testbench module to work with, we need to instantiate the design we are going to test.
As named instantiation is generally easy to maintain than positional instantiation, as well as being easier to understand, this is the method we use.
The code snippet below shows how we would instantiate the DUT, assuming that the signals clk, in_1, in_b and out_q are declared previously.
example_design dut ( .clock (clk), .reset (reset), .a (in_a), .b (in_b), .q (out_q) );
The next thing we do is generate a clock and reset signal in our verilog testbench.
In both cases, we can write the code for this within an initial block. We then use the verilog delay operator to schedule the changes of state.
In the case of the clock signal, we use the forever keyword to continually run the clock signal during our tests.
Using this construct, we schedule an inversion every 1 ns, giving a clock frequency of 500MHz.
This frequency is chosen purely to give a fast simulation time. In reality, 500MHz clock rates in FPGAs are difficult to achieve and the testbench clock frequency should match the frequency of the hardware clock.
The verilog code below shows how the clock and the reset signals are generated in our testbench.
// generate the clock initial begin clk = 1'b0; forever #1 clk = ~clk; end // Generate the reset initial begin reset = 1'b1; #10 reset = 1'b0; end
The final part of the testbench that we need to write is the test stimulus.
In order to test the circuit we need to generate each of the four possible input combinations in turn. We then need to wait for a short time while the signals propagate through our code block.
To do this, we assign the inputs a value and then use the verilog delay operator to allow for propagation through the FPGA.
We also want to monitor the values of the inputs and outputs, which we can do with the $monitor verilog system task.
The code snippet below shows the code for this.
initial begin // Use the monitor task to display the FPGA IO $monitor("time=%3d, in_a=%b, in_b=%b, q=%2b \n", $time, in_a, in_b, q); // Generate each input with a 20 ns delay between them in_a = 1'b0; in_b = 1'b0; #20 in_a = 1'b1; #20 in_a = 1'b0; in_b = 1'b1; #20 in_a = 1'b1; end
The verilog code below shows the testbench example in its entirety.
`timescale 1ns / 1ps module example_tb (); // Clock and reset signals reg clk; reg reset; // Design Inputs and outputs reg in_a; reg in_b; wire out_q; // DUT instantiation example_design dut ( .clock (clk), .reset (reset), .a (in_a), .b (in_b), .q (out_q) ); // generate the clock initial begin clk = 1'b0; forever #1 clk = ~clk; end // Generate the reset initial begin reset = 1'b1; #10 reset = 1'b0; end // Test stimulus initial begin // Use the monitor task to display the FPGA IO $monitor("time=%3d, in_a=%b, in_b=%b, q=%2b \n", $time, in_a, in_b, q); // Generate each input with a 20 ns delay between them in_a = 1'b0; in_b = 1'b0; #20 in_a = 1'b1; #20 in_a = 1'b0; in_b = 1'b1; #20 in_a = 1'b1; end endmodule : example_tb
When using a basic testbench architecture which block generates inputs to the DUT?show answer
The stimulus block is used to generate inputs to the DUT.hide answer
Write an empty verilog module which can be used as a verilog testbench.show answer
module example_tb (); // Our test bench code goes here endmodule : example_tb
Why is named instantiation generally preferable to positional instantiation.show answer
It is easier to maintain our code as the module connections are explicitly given.hide answer
What is the difference between the $display and $monitor verilog system tasks.show answer
The $display task runs once whenever it is called. The $monitor task monitors a number of signals and displays a message whenever one of them changes state,hide answer
Write some verilog code which generates stimulus for a 3 input AND gate with a delay of 10 ns each time the inputs change state.show answer
`timescale 1ns / 1ps intial begin and_in = 3'b000; #10 and_in = 3'b001; #10 and_in = 3'b010; #10 and_in = 3'b011; #10 and_in = 3'b100; #10 and_in = 3'b101; #10 and_in = 3'b110; #10 end